package com.yanqu.road.server.cmd.activity.cross;


import com.yanqu.road.entity.activity.ActivityInfo;
import com.yanqu.road.entity.activity.ActivityRewardResult;
import com.yanqu.road.pb.activity.ActivityProto;
import com.yanqu.road.server.cmd.base.AbstractCommand;
import com.yanqu.road.server.command.Cmd;
import com.yanqu.road.server.gameplayer.GamePlayer;
import com.yanqu.road.server.gameplayer.module.activity.ActivityModule;
import com.yanqu.road.server.manger.activity.ActivityMgr;
import com.yanqu.road.server.manger.activity.NormalActivityMgr;
import com.yanqu.road.server.pb.ActivityPb;
import com.yanqu.road.message.YanQuMessage;
import com.yanqu.road.server.protocol.GameErrorCode;
import com.yanqu.road.server.protocol.Protocol;

@Cmd(code = Protocol.S_CROSS_ACTIVITY_TEAM_USER_REWARD, desc = "跨服活动队伍排行奖励")
public class CrossActivityTeamRankRewardCmd extends AbstractCommand {


    private int activityId;
    private int conditionId;

    private ActivityRewardResult rewardResult;

    @Override
    public boolean parseData(YanQuMessage packet) throws Exception {
        ActivityProto.ActivityGetRewardReqMsg rewardReqMsg = ActivityProto.ActivityGetRewardReqMsg.parseFrom(packet.getBytes());
        activityId = rewardReqMsg.getActivityId();
        conditionId = rewardReqMsg.getConditionId();
        return true;
    }

    @Override
    public void execute(GamePlayer player, YanQuMessage packet) throws Exception {
        ActivityInfo activityInfo = NormalActivityMgr.getActivityInfo(activityId);
        if (activityInfo == null) {
            rewardResult = new ActivityRewardResult();
            rewardResult.setRet(GameErrorCode.E_ACTIVITY_NO_FOUND);
            return;
        }
        if (!ActivityMgr.activityInRewardPeriod(activityInfo)) {
            ret = GameErrorCode.E_ACTIVITY_NO_IN_GET_REWARD_TIME;
            return;
        }
        rewardResult = player.getModule(ActivityModule.class).getCrossGeneralTeamRankActivityReward(activityId, conditionId, false, 0);
    }

    @Override
    public void sendData(GamePlayer player) {
        if(rewardResult.getRet() != 0){
            player.sendPacket(Protocol.U_CROSS_ACTIVITY_TEAM_USER_REWARD, ActivityPb.parseActivityGetRewardRespMsg(rewardResult));
        }
    }
}
